The Evolution of Value VR Technology and its Possibilities - Tundra Labs Forum
[AS3/AS2 only] Forces the cacheAsBitmap property of a DisplayObject to be a certain value (true or false) during the tween and then sets it back to whatever it was before the tween was rendered for the first time. This can improve performance in certain situations, like when the DisplayObject NOT tweening its rotation, scaleX, scaleY, or similar things with its transform.matrix. See Adobe's ...
Understanding the Context
[AS3/AS2 only] Performs SLERP interpolation between 2 Quaternions. Each Quaternion should have x, y, z, and w properties. Simply pass in an Object containing properties that correspond to your object's quaternion properties. For example, if your myCamera3D has an "orientation" property that's a Quaternion and you want to tween its values to x:1, y:0.5, z:0.25, w:0.5, you could do: